
Spellbook: Trading Card Game

A competitive trading card game pitting two wizards in an epic duel, allowing the use of hand-crafted spells and creative strategy.
Only the most imaginative wizard can win!
Created by
Oskar Potocki
0 backers pledged £0 to help bring this project to life.

Last updated: 03/05/2020
This is a Kickstarter page mockup and should not be treated as a final campaign. It's only meant to serve as a representation of what the Kickstarter campaign will look like. Kickstarter logo and button design is the property of Kickstarter only.

Story
Welcome to the world of Spellbook: Trading Card Game. This brand new game redefines the rules around trading card games. Designed by Oskar Potocki, this game is the effect of hundreds of hours of work, with a campaign release being part of the Major Design Project as Inverness College, UHI. It's a 2 player competitive fantasy combat game where you and your opponent try to outsmart each other, casting a variety of crafted spells using power cards accompanied with charms, allowing you to alter every element of a spell. The more original combination, the better. Your task is to deplete your opponent's spellbook, and the only way to do it is to always stay on the offensive.
Spellbook: TCG offers one-of-a-kind gameplay, that you won't be able to find anywhere else in the board game world. It has been in professional development for over two years, it plays very well and provides good balance. It also contains a multitude of interesting mechanics, as proven by the prototype reviews below.
If you like Fantasy combat and creating imaginative spells on-the-go, you will love this project - and if you never played any similar board games, this one will most likely change your mind!

Contents





Characters
Spellbook: TCG allows you to play as any kind of wizard - but character cards are there to help guide you. Each character comes with a unique rule, changing the way spells are cast and their effect. Try different spell combinations with different wizards to see the full extent of the game!

Stretch goals
By backing this project on Kickstarter you will get all unlocked Stretch Goals for free to every Core Box!

Pledge types




Card design
Beautiful cards with hand-drawn design and easy to read information allow players to immerse themselves in the universe whilst still being in control of the rules and the flow of the game.

Unique rules
In Spellbook, every game will be different. Players use custom-tailored decks to give themselves tools that can be used in the game to wreak havoc and defeat the opposing wizard. Each spell can consists from several different cards, each card altering the effect of the others.

Cards are divided into two types - powers and charms. Each spell must consist of a power. You can recognize a power card by a white ribbon on the left side of the card. Powers form the core of a spell and declare what effect it has. Some powers also allow you to create summons.
You can differentiate a Summon by its health and damage tokens. If the Summon’s attributes are altered in any way, simply put a new damage or health token, replacing the previous one.
A spell can also consist of up to two charms. You can recognize a charm card by a black ribbon on the left side of the card. They cannot form the spell on their own and always need an accompanying power.
Charms can amplify the effect of the spell. For example, combining a power “Deal 2 damage to target character” with a charm “Add 2 damage” results in a spell: “Deal 4 damage to target character”.

They can also extend the spell’s functionality. A power “Deal 2 damage to target character” and a charm “Add 1 ice token” combined, form a spell “Deal 2 damage and deal 1 ice token to target character”. Note that when resolving this spell first the power effect are applied, and only after that the effect of the charms take effect.

If a spell would deal more than one different type of tokens it actually deals no tokens.
Charms can also affect summons. A power “Summon 2/2” with the charms “Add 1 shield token” and ”Spellpower +1” will result in a spell “Summon 3/3 with 2 shield token”. Spellpower affects all numeric values of the spell excluding the cost. Spellpower is applied as the last modifier to a spell. The order of charms is also important, because if switched there would only be 1 shield token.


Your satisfaction is our priority. If for some reason the product you receive doesn't meet your expectations, you can send it back to us and we will refund it to you (minus Kickstarter fees), no questions asked!

Meet the author

My name is Oskar Potocki and I am a polish freelance graphic designer, born in the city of Gdynia in 1996. As I always aspired to be an artist, like most of the members of my family, I went to an artistic High School in my home town. It was that time that allowed me to realize that my real passion is visual communication and graphic design - especially board game and video game design. As my graduation work I've designed, created and printed a fully playable board game called "The Emperor". That very board game achieved the highest possible grade and was presented on multiple exhibitions across Poland, being one of the best in not only a "designer board game" category, but also the best graduation work of the year 2016.
After graduating the Visual Communication course I've decided to follow this path even further by enrolling on Visual Communication and Design course on the University of the Highlands and Islands in Inverness, Scotland. I am currently in the process of obtaining my Honours degree. This course allowed me to collaborate with many other artists, work on live briefs and get used to deadlines and working on a short notice.
In the meantime, I was working on multiple project on my own, including a very popular board game called Fallout: Adventures, which allowed me to pay tribute to my favourite video game franchise called "Fallout". This project achieved incredible popularity on both Facebook and Steam. Overall, almost a hundred thousand people had a chance to try this game and give me feedback.
Other projects I worked on are multiple game modifications and expansions for video games like RimWorld, Stellaris and Don't Starve, with all of them reaching top of the charts in popularity soon after release. This way I collaborated with multiple programmers who used my services as an artist. This way I learned a fair bit about coding myself. I have also worked on multiple board games by myself, but most of these projects are still on hold due to lack of resources to publish them.