About Us

Spellbook: Trading Card Game is a revolutionary card game in it’s genre. Fitting perfectly among the competitors like Magic: The Gathering and Heartstone, Spellbook: TCG offers a new way to play card games, interesting mechanics and lore as well as deck building that treats all players equally and rejects the randomised card pack idea.
The game requires funding in order to be published, and that funding can be provided using Kickstarter, a crowd-funding website that allows people to preach their idea to the masses and accept financial pledges of support in return for the finished product. Kickstarter campaigns are no different to any other advertising campaign - quality of the product alongside the visual presentation of the project need to convince investors to pledge.
This project is part of the Major Design Project at Inverness College UHI. This website is a work in progress.
MEET THE AUTHOR

Oskar Potocki
My name is Oskar Potocki and I am a polish freelance graphic designer, born in the city of Gdynia in 1996. As I always aspired to be an artist, like most of the members of my family, I went to an artistic High School in my home town. It was that time that allowed me to realize that my real passion is visual communication and graphic design - especially board game and video game design. As my graduation work I've designed, created and printed a fully playable board game called "The Emperor". That very board game achieved the highest possible grade and was presented on multiple exhibitions across Poland, being one of the best in not only a "designer board game" category, but also the best graduation work of the year 2016.
After graduating the Visual Communication course I've decided to follow this path even further by enrolling on Visual Communication and Design course on the University of the Highlands and Islands in Inverness, Scotland. I am currently in the process of obtaining my Honours degree. This course allowed me to collaborate with many other artists, work on live briefs and get used to deadlines and working on a short notice.
In the meantime, I was working on multiple project on my own, including a very popular board game called Fallout: Adventures, which allowed me to pay tribute to my favourite video game franchise called "Fallout". This project achieved incredible popularity on both Facebook and Steam. Overall, almost a hundred thousand people had a chance to try this game and give me feedback.
Other projects I worked on are multiple game modifications and expansions for video games like RimWorld, Stellaris and Don't Starve, with all of them reaching top of the charts in popularity soon after release. This way I collaborated with multiple programmers who used my services as an artist. This way I learned a fair bit about coding myself. I have also worked on multiple board games by myself, but most of these projects are still on hold due to lack of resources to publish them.
I am a creative individual with a great imagination and an ability to work as either part of a bigger team, a collaboration, or by myself. I hereby invite you to browse through my portfolio.